The House of Hikmah - Courtyard

The Courtyard that Maya, the main character of House of Hikmah, uses as a hub to access the different levels of the game. The goal was to capture the warmth and intimacy of traditional courtyards in islamic architecture. The living space is focused inward, and the court feels like a lived in peaceful rest from the outside world.
I worked on the level art, initial lighting intentions, modeled some props and used others from asset packs, given we were a pretty small team for that scope.