Omar Souissi
Omar Souissi
3D Environment Artist
Rabat, Morocco

Summary

3D Environment Artist I Unreal Engine

Skills

3D ModelingEnvironment ModelingLightingTexturingLevel ArtShadersPBR TexturingTexture BakingEnvironment Art

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree

Productions

    • Video Game
      Top Drives
    • Year
      2017
    • Role
      Environment and Lighting Artist
    • Company
      Hutch Games
    • Video Game
      AGOS
    • Year
      2020
    • Role
      3D Artist
    • Company
      Ubisoft

Experience

  • Founder at Ribat Studio
    Rabat, MA
    June 2026 - Present

  • Lead 3D Environment Artist at Lunacy
    Riyad, SA
    June 2023 - June 2026

    • Collaborate with the Art Director and the team to create and research the desired game style.

    • Be the point of contact for the day-to-day needs of the team and follow up during implementation in engine.

    • Model 3D environments based on concept art and design needs, and bring them to usability in engine.

    • Set and delegate tasks related to asset creation and implementation.

    • Establish an efficient workflow for collaboration internally and with vendors, working with teammates.

    • Communicate effectively with the team for timeframes and potential pitfalls.

    • Ensure that the project assets are organized and oversee the lighting setups in the Unreal project.

  • 3D Environment/Lighting Artist at Hutch Games
    London
    August 2021 - February 2023

    Working on Hutch's hit game Top Drives

    • Updating the visuals of an already existing game (Top Drives)

    • Working closely with outsourcing companies to make sure the delivered assets fit the game's art direction

    • Lighting race tracks

    • Reconditioning and improving already made assets to keep pushing the visuals of the game's levels.

    • Taking the initiative, using good decision making skills and communicating/sharing work regularly with the team

  • 3D Environment Artist at Capsule Studio
    PARIS, France
    October 2020 - June 2021

    • Taking ownership of the work already developed and making sure it fits within the game standards and needs

    • Defining and improving the graphical pipeline and tools

    • Level Art

    • Set Dressing

    • Lighting

    • Modeling and texturing high-quality assets, high-poly and low-poly versions

    • Delivering high-quality art assets and ensuring their efficient integration in the game

  • Junior 3D Environment Artist at Ubisoft
    Paris, France
    June 2019 - October 2020

    • Modeling and texturing high-quality assets, high-poly and low-poly versions

    • Delivering high-quality art assets and ensuring their efficient integration in the game

    • Taking ownership of the work already developed and making sure it fits within the game standards and needs

    • Defining and improving the graphical pipeline and tools

    • Creating particle system visual effects

    • Producing, animating and integrating UI elements