3D Environment Artist I Unreal Engine
• Collaborate with the Art Director and the team to create and research the desired game style.
• Be the point of contact for the day-to-day needs of the team and follow up during implementation in engine.
• Model 3D environments based on concept art and design needs, and bring them to usability in engine.
• Set and delegate tasks related to asset creation and implementation.
• Establish an efficient workflow for collaboration internally and with vendors, working with teammates.
• Communicate effectively with the team for timeframes and potential pitfalls.
• Ensure that the project assets are organized and oversee the lighting setups in the Unreal project.
Working on Hutch's hit game Top Drives
• Updating the visuals of an already existing game (Top Drives)
• Working closely with outsourcing companies to make sure the delivered assets fit the game's art direction
• Lighting race tracks
• Reconditioning and improving already made assets to keep pushing the visuals of the game's levels.
• Taking the initiative, using good decision making skills and communicating/sharing work regularly with the team
• Taking ownership of the work already developed and making sure it fits within the game standards and needs
• Defining and improving the graphical pipeline and tools
• Level Art
• Set Dressing
• Lighting
• Modeling and texturing high-quality assets, high-poly and low-poly versions
• Delivering high-quality art assets and ensuring their efficient integration in the game
• Modeling and texturing high-quality assets, high-poly and low-poly versions
• Delivering high-quality art assets and ensuring their efficient integration in the game
• Taking ownership of the work already developed and making sure it fits within the game standards and needs
• Defining and improving the graphical pipeline and tools
• Creating particle system visual effects
• Producing, animating and integrating UI elements