Environment work for The House of Hikmah, the narrative puzzle-platformer by Lunacy Studios. This level belongs to Al-Jazari, the 12th-century engineer whose Book of Knowledge of Ingenious Mechanical Devices gave us automata, water clocks, and the famous elephant clock, hence the whole world being built around water, gears, and clockwork in motion.
The level is built in Unreal Engine 5, my responsibility was set dressing and asset creation. Some assets are home made while some are repurposed from asset packs. This was collaborative work between environment artist Marcello de Sousa, art director Micaela Dawn, and me.